A brand new Game Developers platform for Sony Playstation. A huge Hybris platform build requiring collaboration between Playstation, Portaltech & Accenture. Playstation invested heavily in this multi-million pound venture, which will connect all 4 Sony regions (SIEE, SIEA, SIE-Asia, SIE-Japan) into one consolidated game development platform.
Brought on as a Senior UX, working in a large Agile team and establishing workable user journeys for complex features, fleshing out wireframe user journeys, showing multiple user scenarios and flows, taking extremely complex requirements (some of which would give a lightweight UX major brain damage) and creating simple but clever interfaces and journeys based on conventional user patterns and backed up with research, and which were tested extensively by external Partners.
Being point of UX contact for release based workflows, coordinating with BA’s and Partners. After an initial 4 month UX Discovery phase I worked on the Visual Design phase, creating UI visual prototypes in Sketch and Invision to style guides.